HIRSUTA ARCHITECTURAL RESEARCH AND DESIGN
Principal, Hirsuta LLC

Associate Professor of Architecture, UCLA Department of Architecture and Urban Design


Jason Payne has worked as project designer for Reiser + Umemoto/RUR Architects and Daniel Libeskind Studio and co-partnered the award winning office Gnuform, best known for the NGTV Bar (2006 AIA Design Award) and the 2006 P.S.1 entry “Purple Haze.” With the launch of his new office, Hirsuta, Payne continues to promote a new materialism with a distinctly sensate bias. Informed by intensive research and an experimental approach, his work engages material dynamics in the production of form to create a direct appeal to the senses.


With his previous office, Gnuform, and his new office, Hirsuta, Payne has established a reputation as a leading designer in his generation. Hirsuta pursues both built and speculative projects, generally in the small to medium-scale range. The office is a full service architectural, interior, landscape, and object design firm specializing in advanced form and the integration of emerging technologies in construction, committed to the synthesis of research and practice. This work has been reviewed in a wide variety of publications and he received a 2006 AIA Design Award for his NGTV Bar in Beverly Hills. He was a finalist in the MoMA/P.S.1 Young Architects Competition in 2006 with his entry, “Purple Haze,” and also participated in the 2006 Architecture Beijing Biennial, among other distinctions. His work of recent years is credited as being a major influence in pushing digital design and fabrication away from an overt focus on technique and process toward the explicit celebration of product, experience, affect, and atmosphere. Jeff Kipnis has referred to Payne as a “new breed of phenomenologist” for his turn away from virtual environments toward an emphasis on material dynamics and sensation. Payne is also known in the context of a group of Los Angeles designers committed to fabrication and construction, continuing that city’s long-standing tradition of realized experimentation. 


Payne considers his work part of an emerging “vitalist-materialist” model for architectural production that privileges the role of matter in the design process. Traditionally, matter in architecture has been understood as secondary to organization, its shape beholden to underlying and essential diagrams. For Payne, there is no pre-existing diagrammatic condition. Diagrams and their progeny, organizations, are secondary and emergent, culled from the play of matter and energy in space and time. Matter first, organization second. Ultimately, this way of thinking leads to an architecture of effective atmospheres. In his words, “we are ever more a species that thrives on immediate, sensual stimulation and material fact. It is not what it is so much as how it feels, and one of the things we feel most potently in buildings is their atmosphere. Therefore, maintaining and extending the public role of buildings demands more than that they be merely looked at; they must produce a saturated experience so that they almost cling to the skin of the people moving through them.”


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03 IDA (AND DACTYL)

2016-2017 
The Kid Gets Out of the Picture Exhibition, 
Materials & Applications
Gallery, Los Angeles, California

Project team:

Design team: Hirsuta: Jason Payne, Hannah Leichty, Trenman Yau, Chuck Diep 
 
Fabrication: Matthew Corbitt MXT-METHOD
Ida (and Dactyl)
 

Our design of a rock for a picturesque landscape begins with two impulses. The first involves decontextualizing the rock if only for the reason that an un-decontextualized rock is just a rock, eliminating any need for design. The second involves darkening the rock so that it might hide once again within the reticence of rockness. For most of us rocks are hard to know and this quality is a central feature of this object. Thus a paradox: how to work both with and against the nature of a rock at the same time. . .a developed and conscientious ambivalence in both method and outcome.

Upon close analysis, tonality in William Gilpin's landscape drawings may be understood in percentages of highlights, midtones, and lowlights. ln this context, “darkness” might be understood as wholly contained in the lowlights and averages between l5-20% of total tonal coverage in most his drawings. It may be inferred, then, that the standard measure of darkness in a picturesque drawing or painting is in this range. We ask what would happen if dark coverage expands to a much higher percentage, toward a darker register of the picturesque. By extension, what might such darkening of any aesthetic genre imply? Imagine goth as a darkening of Gothic and some insights emerge: elimination of temporal-spatial origins, relocation of design and labor from body to surface, production of new artifacts for and methods of expression, and different emotional attachments all come together in their own new way all through darkening.

We often work with asteroids in our projects for their ease of translation to otherworldly primitives. If there were the possibility to select “Primitive: Other” in our modeling software then surely the result would always be asteroids both for their proximity to and distance from the ideal forms. Here we use an asteroid called Ida and its tiny moon Dactyl, a binary object due to its center of gravity being in space between the two. We like the story of the discovery of Dactyl, an elusive little rock behind a bigger one caught on film only by chance. Communications difficulties with Galileo further obscure clear view of this object, leading us to imagine a certain shyness, or withdrawal. Though a bright and fast object its discovery was dark and slow. To apply a similar darkness to our version of Ida and Dactyl we use 20 different blacks, the darkest 4 tones of each of the 5 picturesque colors of beige, brown, pink, yellow, and rose.

As a study in black more generally this object has no meaningful relationship to the surrounding landscape of other objects it sits among on exhibition. At the same time its various blacks are properly picturesque and so in theory it should fit in. Perhaps Ida and Dactyl will upset the balance of darkness in the composition, pushing the work toward a darker register of the picturesque.

For this story see J. Kelly Beatty, “Ida & Company,” Sky & Telescope magazine, January 1995, pp. 20-23.