HIRSUTA ARCHITECTURAL RESEARCH AND DESIGN
Principal, Hirsuta LLC

Associate Professor of Architecture, UCLA Department of Architecture and Urban Design


Jason Payne has worked as project designer for Reiser + Umemoto/RUR Architects and Daniel Libeskind Studio and co-partnered the award winning office Gnuform, best known for the NGTV Bar (2006 AIA Design Award) and the 2006 P.S.1 entry “Purple Haze.” With the launch of his new office, Hirsuta, Payne continues to promote a new materialism with a distinctly sensate bias. Informed by intensive research and an experimental approach, his work engages material dynamics in the production of form to create a direct appeal to the senses.


With his previous office, Gnuform, and his new office, Hirsuta, Payne has established a reputation as a leading designer in his generation. Hirsuta pursues both built and speculative projects, generally in the small to medium-scale range. The office is a full service architectural, interior, landscape, and object design firm specializing in advanced form and the integration of emerging technologies in construction, committed to the synthesis of research and practice. This work has been reviewed in a wide variety of publications and he received a 2006 AIA Design Award for his NGTV Bar in Beverly Hills. He was a finalist in the MoMA/P.S.1 Young Architects Competition in 2006 with his entry, “Purple Haze,” and also participated in the 2006 Architecture Beijing Biennial, among other distinctions. His work of recent years is credited as being a major influence in pushing digital design and fabrication away from an overt focus on technique and process toward the explicit celebration of product, experience, affect, and atmosphere. Jeff Kipnis has referred to Payne as a “new breed of phenomenologist” for his turn away from virtual environments toward an emphasis on material dynamics and sensation. Payne is also known in the context of a group of Los Angeles designers committed to fabrication and construction, continuing that city’s long-standing tradition of realized experimentation. 


Payne considers his work part of an emerging “vitalist-materialist” model for architectural production that privileges the role of matter in the design process. Traditionally, matter in architecture has been understood as secondary to organization, its shape beholden to underlying and essential diagrams. For Payne, there is no pre-existing diagrammatic condition. Diagrams and their progeny, organizations, are secondary and emergent, culled from the play of matter and energy in space and time. Matter first, organization second. Ultimately, this way of thinking leads to an architecture of effective atmospheres. In his words, “we are ever more a species that thrives on immediate, sensual stimulation and material fact. It is not what it is so much as how it feels, and one of the things we feel most potently in buildings is their atmosphere. Therefore, maintaining and extending the public role of buildings demands more than that they be merely looked at; they must produce a saturated experience so that they almost cling to the skin of the people moving through them.”


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18 NGTV BAR
DOC 234—34/2


2001 
Beverly Hills, California


Gnuform Principals:
Jason Payne
Heather Roberge
NGTV Bar

2006 AIA LA Design Awards, Southern California
Institute of Architecture, Los Angeles 
[juried selection]


Designed as part of a larger project for the new No Good TelevisionTM Headquarters in Beverly Hills, the private bar is the heart of a heavy, sensual atmosphere created throughout the building using rich color and light. Materials, effects, and techniques used more sparingly in other areas of the project come together in the bar to form an enriched core. The bar is used as a reception area for guests, a set for celebrity interviews, and as a standard bar for frequent company parties. It works well because everyone is drawn to it: atmosphere as infrastructure. In fact, the strikingly voluptuous bar exudes the risqué sensuality that forms the core image of NGTV™ such that the channel has since relocated most of their interviews from their green room to this space.


Our earlier work involving hirsute (hairy) morphology led to, among other things, an interest in the construction of fuzzy edges between and within individual panels and between the bar and the curtains beyond. Hazy edges are produced within a panel when light passes through acutely curved surfaces. Due to intense curvatures the light falls off before it illuminates the actual edge of the material. This falloff is shaped by the surfaces such that the light appears more coherent than ambient illumination yet less defined than the plastic edges themselves.  


The bar is featured in a recent article on plastic fabrication in the July 2005 issue of Metropolis and in Softspace: From a Representation of Form to a Simulation of Space, published in 2007.